Some choices are reversible, such as moving armies around a board in Risk or discarding a power card in Spirit Island. Others are permanent, such as constructing a building in Catan or earning
If you have played a video game RPG, you may be familiar with the frustration of a full inventory. You explore and gather items, then suddenly run into a wall and must decide
In games of logical induction, players perform experiments to learn how the game works. These create the reward of feeling clever for figuring out secrets, but it can be frustrating when an experiment
Balance is not as important as some people might believe. While it matters in contexts like games with a strong tournament focus, in most situations it does not matter if a game is
One big difference between tabletop and digital games is the need for a timer in the former to ensure the game ends. Two common types of timers are score timers, which end the