Upgrades are a lot of fun. They provide players with a sense of progression and serve as a reward. They also give players a chance to reflect. An upgrade choice asks you what
Players can sometimes be creatures of comfort. They find a strategy that works for them and stick with it. Other times, they can feel overwhelmed by too many options, so they stick with
I have long opposed free-for-alls in games that involve attacking other players. I would rather have two teams. If the game has player elimination, free-for-alls mean some players have
In Mage Wars, counter-spells cost "X" mana. For Dissolve, X is the cost of the equipment you destroy; for Dispel, it is the cost of the target enchantment. The appeal
In 1912, sociologist Émile Durkheim came up with the theory of "Collective Effervescence." He theorized that experiencing emotionally charged events together creates social unity. Collective effervescence requires both shared attention and