Free-For-Alls Can Be Good, Actually

I have long opposed free-for-alls in games that involve attacking other players. I would rather have two teams. If the game has player elimination, free-for-alls mean some players have

Variable Costs Flatten Gameplay

In Mage Wars, counter-spells cost "X" mana. For Dissolve, X is the cost of the equipment you destroy; for Dispel, it is the cost of the target enchantment. The appeal

Collective Effervescence And Shared Events

In 1912, sociologist Émile Durkheim came up with the theory of "Collective Effervescence." He theorized that experiencing emotionally charged events together creates social unity. Collective effervescence requires both shared attention and